0001326380-25-000098
SEC filingGameStop 三季度扭亏为盈,净利 $77.1M,靠高毛利 Collectibles 与成本削减驱动。
| 指标 | 本期 | 去年同期 | 同比 |
|---|---|---|---|
| Net Sales | $821.0M | $860.3M | -4.6% |
| Gross Profit | $273.4M | $257.2M | +6.3% |
| Gross Margin | 33.3% | 29.9% | +340 bps |
| Operating Income | $41.3M | -$33.4M | +$74.7M |
| Operating Margin | 5.0% | -3.9% | +890 bps |
| Net Income | $77.1M | $17.4M | +$59.7M |
| Diluted EPS | $0.13 | $0.04 | +$0.09 |
| Operating Cash Flow | $421.2M (九个月) | -$16.6M (九个月) | +$437.8M |
| Free Cash Flow | $409.9M (九个月) | -$29.2M (九个月) | +$439.1M |
注:Free Cash Flow = Operating Cash Flow - Capital Expenditures($421.2M - $11.3M)。
本季度营收下滑 4.6% 至 $821.0M,主要受软件(-27.3%)和硬件及配件(-12.0%)销售下降拖累,但 Collectibles 销售大增 49.7% 至 $256.1M,部分抵消了颓势。营收结构向高毛利 Collectibles 倾斜,推动 Gross Margin 提升 340 bps 至 33.3%,是利润改善的核心驱动。
SG&A 费用大幅下降 21.5% 至 $221.4M,主要得益于成本削减、关店及国际业务剥离,带动 Operating Margin 转正至 5.0%。Net Income 达 $77.1M,但需注意其中包含 $42.2M 的 Warrants 非现金利息费用和 $9.2M 的 Bitcoin 未实现损失,剔除后盈利能力更强。
| 分部 | 营收 | 同比 | 经营利润 | 利润率 | 驱动 |
|---|---|---|---|---|---|
| United States | $617.0M | +11.8% | $56.0M | 9.1% | 营收增长,经营利润转正 |
| Australia | $110.2M | +23.3% | -$3.5M | -3.2% | 营收增长但经营亏损 |
| Europe | $93.8M | -45.7% | -$11.2M | -11.9% | 意大利剥离及德国关店影响 |
| 项目 | 本期 | 上期/变化 |
|---|---|---|
| Cash & cash equivalents | $7,842.7M | +$3,085.8M |
| Marketable securities | $986.9M | +$954.1M |
| Total Debt | $4,162.6M | +$4,142.1M |
| Merchandise inventories | $575.5M | -$254.7M |
| Operating Cash Flow (九个月) | $421.2M | +$437.8M |
| Capital Expenditures (九个月) | $11.3M | -$1.3M |
| Free Cash Flow (九个月) | $409.9M | +$439.1M |
公司通过发行可转债募资 $4.2B,现金储备大幅增加,同时购入 Bitcoin 作为储备资产。总债务增至 $4.16B,但利息收入仍为净流入。