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6-K2026-05-08· deepseek-chat

GRVY · Gravity Co., Ltd.

0001628280-26-032533

SEC filing

Summary

Gravity reported strong Q1 2026 results with total revenue up 42.7% QoQ and 17.8% YoY, driven by new game launches and increased mobile game revenue.

Key takeaways

Full analysis

Gravity's first quarter 2026 results reflect strong operational momentum, driven primarily by the successful launch of new mobile games. Total revenue reached KRW 161,878 million, a 42.7% sequential increase and 17.8% year-over-year growth. The standout performer was mobile game revenue, which surged 54.1% QoQ to KRW 132,800 million, fueled by initial revenues from Ragnarok: The New World launched in Taiwan, Hong Kong, and Macau on January 15, 2026, as well as increased contributions from Ragnarok X: Next Generation in Global and the launch of Ragnarok Origin Classic in multiple regions on March 26, 2026. Online game revenue also grew 9.8% QoQ to KRW 25,906 million, driven by Ragnarok Online in Japan and Thailand. Cost of revenue increased 48.4% QoQ to KRW 110,224 million, primarily due to initial commissions for Ragnarok: The New World, but operating expenses declined 24.2% QoQ to KRW 20,824 million, reflecting lower advertising spend and impairment losses. As a result, operating profit soared 163.1% QoQ to KRW 30,830 million, and net profit attributable to parent company rose 138.7% QoQ to KRW 29,394 million. The company maintains a strong liquidity position with cash and short-term financial instruments of KRW 611,615 million as of March 31, 2026. Looking ahead, Gravity provided a robust pipeline of upcoming game launches across multiple regions and platforms, including Ragnarok Online 3 in China in Q1 2027 and several titles slated for 2026, indicating continued growth potential.