0000046080-26-000065
SEC filingMagic: The Gathering 首破单季6亿美元驱动营收增15%,关税退款与经营杠杆推动营业利润率升至32.4%。
| 指标 | 本期 | 去年同期 | 同比 |
|---|---|---|---|
| Revenue | $1,595.3M | $1,387.5M | +15.0% |
| Gross Profit(Net revenues - Cost of sales) | $1,210.5M | $973.2M | +24.4% |
| Gross Margin | 75.9% | 70.1% | +580 bps |
| Operating Income | $517.3M | $341.1M | +51.7% |
| Operating Margin | 32.4% | 24.6% | +780 bps |
| Net Income(attributable to Hasbro, Inc.) | $394.5M | $233.2M | +69.2% |
| Diluted EPS | $2.77 | $1.64 | +68.9% |
增长桥:Q3 净营收 $1,595.3M,同比 +15.0%(+$207.8M)。增量几乎全部来自 Wizards of the Coast and Digital Gaming:该分部 +$175.2M,其中 Tabletop Gaming +$171.3M、Magic: The Gathering 单品 +$156.7M(+34.1%),The Hobbit 与 Reality Fracture 两套牌驱动该品牌单季营收史上首破 $600M。Consumer Products 贡献 +$31.0M,主要来自 Marvel 玩具游戏 +$46.8M(2026 年内容档期强、去年同期无可比发行)与新获 KPop Demon Hunters 授权 +$13.3M,但被 Peppa Pig、Nerf 授权收入下滑部分抵消。Licensing revenue 反而下降至 $144.3M(占比 9.0%,去年 11.0%)。按品牌组合看,Grow Brands +23.0% 至 $1,191.1M,Optimize Brands +4.2%,Reinvent Brands -15.8%。
Margin 归因:营业利润率 32.4%,同比 +780 bps。Cost of sales 占营收比从 29.9% 降至 24.1%,是最大单一推手——其中约 $64.6M 来自关税相关成本下降(含 $54.5M IEEPA 退款入账 + 经常性关税费用减少约 $10.1M)。此外 Advertising 占比由 7.8% 降至 6.0%(费用绝对额 -$12.1M,源于广告投放节奏),Amortization of intangible assets 亦小幅下降。反向拖累来自 Royalties 占比升至 8.9%(Universes Beyond 套装及 Marvel 授权品牌销售放量)与 SG&A 增至 $331.5M(人员成本及 Operational Excellence 相关遣散费上升,部分被 $4.7M 设施出售收益抵消)。
盈利质量:营业利润 $517.3M 中,关税退款 $54.5M 属非经常性;若剔除,营业利润率约 29.0%,仍显著高于去年。净利 $394.5M 同比 +69.2%,增速快于营业利润,主要因利息收入由 $6.3M 升至 $14.6M(现金及国债投资规模大幅提升,另含 $1.9M 已缴关税利息)以及 $16.8M 净离散税务收益(IRS 审计和解释放不确定税务事项)。不含离散项的有效税率 22.7%,低于去年 25.2%,受利润地域结构及 FDDEI 抵免增加影响。需注意 SG&A 中已含 $56.4M Digital Games 组合重聚焦非现金减值(九个月口径),以及网络攻击相关增量费用(Q3 约 $1.0M)。
| 分部 | 营收 | 同比 | 经营利润/EBITDA | 利润率 | 驱动 |
|---|---|---|---|---|---|
| Wizards of the Coast and Digital Gaming | $747.2M | +30.6% | $367.4M | 49.2% | Tabletop Gaming +38.8% 至 $613.1M,Magic: The Gathering 首破单季 $600M;Digital and Licensed Gaming +3.0%;含 $6.6M 关税退款,被 Universes Beyond 版税上升部分抵消 |
| Consumer Products | $827.9M | +3.9% | $173.8M | 21.0% | Marvel +$46.8M、KPop Demon Hunters +$13.3M、Transformers 增长;授权收入受 Peppa Pig、Nerf 拖累;含 $47.9M 关税收益与 $4.7M 设施出售收益 |
| Entertainment | $20.2M | +8.6% | $17.1M | 84.7% | Family Brands +10.2% 至 $18.4M(流媒体续约时点),Film and TV -5.3%;节目成本及无形资产摊销下降 |
| Corporate and other | — | — | -$41.0M | — | 人员成本及 Operational Excellence 遣散费上升(去年同期为 +$2.0M 收益) |
Consumer Products 分地区:North America $504.9M(+4.5%)、Europe $181.1M(持平)、Asia Pacific $66.6M(+8.8%)、Latin America $75.3M(+5.2%)。
| 项目 | 本期末 | 上期末 | 变化 |
|---|---|---|---|
| Cash & equivalents | $850.7M | $620.9M | +$229.8M |
| Marketable securities(Short-term investments) | $576.2M | $0.0M | +$576.2M |
| Total Debt(含流动部分) | $3,510.3M | $3,318.8M | +$191.5M |
| Net Debt | $2,083.4M | $2,697.9M | -$614.5M |
| Inventory | $358.9M | $396.7M | -$37.8M |
| RPO / Deferred revenue(合同负债) | $152.4M | $213.5M | -$61.1M |
| Shareholders' Equity | $938.2M | $433.8M | +$504.4M |
注:Total Debt 为长期债务 $3,527.8M 减递延债务费用 $17.5M;Net Debt = Total Debt − Cash & equivalents − Marketable securities。上期末为 2025 年 9 月 28 日。Notes 未披露 EBITDA,故不计算 Net Debt/EBITDA。
| 项目 | 金额/数据 |
|---|---|
| 普通股回购(九个月) | $149.3M |
| 现金股息支付(九个月) | $296.1M |
| 每股季度股息(declared) | $0.70 |
| 新发债务(2031 Notes,4.65%) | $400.0M |
| 债务回购(2027/2040/2044 Notes) | $154.1M |
| 资本开支(Additions to PP&E) | $70.7M |
| 软件研发投入(Additions to software development) | $77.8M |
| 循环授信额度(Revolving Facility) | $1.1B(未提取) |
| 项目 | 本期 | 去年同期 |
|---|---|---|
| Operating Cash Flow | $907.3M | $490.0M |
| Capex(PP&E $70.7M + 软件开发 $77.8M) | $148.5M | $148.2M |
| Free Cash Flow | — | — |
| FCF 转化率(FCF/Net Income) | — | — |
| Share Repurchases | $149.3M | — |
| Dividends Paid | $296.1M | $294.2M |
本期 CFO 达 $907.3M,显著高于 Net earnings $755.8M,差额主要来自折旧摊销、软件减值 $56.4M 及股权激励等非现金项目,盈利质量稳健;Capex 合计 $148.5M,仅占 CFO 约 16%,资本强度温和。分红与回购合计 $445.4M,约为 CFO 的 49%,现金对资本返还覆盖充裕;需留意存货增加 $131.2M 及应收账款增加 $59.3M 对营运资金的占用,以及投资活动净流出 $618.4M(含购买投资 $472.7M)对现金的消耗。